What are shade fashions and shade areas?
A shade mannequin is a technique of describing a shade.
- RGB – Purple+Inexperienced+Blue
- HSB – Hue+Saturation+Brightness
There are a number of different shade fashions, however in case you are coping with iOS colours you have to be conversant in these two above. Often you will work with the RGBA & HSBA shade fashions that are principally the identical as above prolonged with the alpha channel the place the letter A stands for that. 😉
A shade house is the set of colours which may be displayed or reproduced in a medium (whether or not saved, printed or displayed). For instance, sRGB is a selected set of intensities for crimson, inexperienced and blue and defines the colours that may be reproduced by mixing these ranges of crimson, inexperienced and blue.
Sufficient from the idea, let’s do some shade magic! 💫💫💫
The way to work with UIColor objects utilizing RGBA and HSBA values in Swift?
Do you bear in mind the previous Paint program from old-school Home windows occasions?
I’ve used Microsoft Paint quite a bit, and I liked it. 😅
Again then with none CS information I used to be all the time questioning concerning the numbers between 0 and 255 that I needed to choose. In case you are working with RGB colours you often outline your shade the identical means, besides that in iOS the values are between 0 and 1, however that is only a completely different illustration of the fraction of 255.
So you may make a shade with RGB codes utilizing the identical logic.
UIColor(
crimson: CGFloat(128)/CGFloat(255),
inexperienced: CGFloat(128)/CGFloat(255),
blue: CGFloat(128)/CGFloat(255),
alpha: 1
)
UIColor(crimson: 0.5, inexperienced: 0.5, blue: 0.5, alpha: 1)
See? Fairly simple, huh? 👍
Alternatively you should utilize HSB values, virtually the identical logic applies for these values, besides that hue goes from 0 ’til 360 (due to the precise shade wheel), nevertheless saturation and brightness are measured in a “p.c like” format 0-100, so it’s important to take into consideration these numbers if you happen to map them to floating level values.
UIColor(hue: CGFloat(120)/CGFloat(360), saturation: 0.5, brightness: 0.5, alpha: 1)
UIColor(hue: 0.3, saturation: 0.5, brightness: 0.5, alpha: 1)
Now let’s reverse the state of affairs and let me present you get again these elements from an precise UIColor occasion with the assistance of an extension.
public extension UIColor {
public var rgba: (crimson: CGFloat, inexperienced: CGFloat, blue: CGFloat, alpha: CGFloat) {
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
var a: CGFloat = 0
self.getRed(&r, inexperienced: &g, blue: &b, alpha: &a)
return (r, g, b, a)
}
public var hsba: (hue: CGFloat, saturation: CGFloat, brightness: CGFloat, alpha: CGFloat) {
var h: CGFloat = 0
var s: CGFloat = 0
var b: CGFloat = 0
var a: CGFloat = 0
self.getHue(&h, saturation: &s, brightness: &b, alpha: &a)
return (h, s, b, a)
}
}
So right here it’s learn the crimson, inexperienced blue slash hue saturation brightness and alpha elements from a UIColor. With this little neat extension you possibly can merely get the part values and use them via their correct names.
UIColor.yellow.rgba.crimson
UIColor.yellow.hsba.hue
The way to convert HEX colours to RGB and vica versa for UIColor objects in Swift?
iOS developer 101 course, first questions:
- How the fuck can I create a UIColor from a hex string?
- The way to convert a hex shade to a UIColor?
- The way to use a hext string to make a UIColor?
Okay, possibly these are usually not the primary questions, but it surely’s undoubtedly inside frequent ones. The reply is fairly easy: via an extension. I’ve a very nice answer on your wants, which can deal with many of the circumstances like utilizing only one, 2, 3 or 6 hex values.
public extension UIColor {
public comfort init(hex: Int, alpha: CGFloat = 1.0) {
let crimson = CGFloat((hex & 0xFF0000) >> 16) / 255.0
let inexperienced = CGFloat((hex & 0xFF00) >> 8) / 255.0
let blue = CGFloat((hex & 0xFF)) / 255.0
self.init(crimson: crimson, inexperienced: inexperienced, blue: blue, alpha: alpha)
}
public comfort init(hex string: String, alpha: CGFloat = 1.0) {
var hex = string.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
if hex.hasPrefix("#") {
let index = hex.index(hex.startIndex, offsetBy: 1)
hex = String(hex[index...])
}
if hex.rely < 3 {
hex = "(hex)(hex)(hex)"
}
if hex.vary(of: "(^[0-9A-Fa-f]{6}$)|(^[0-9A-Fa-f]{3}$)", choices: .regularExpression) != nil {
if hex.rely == 3 {
let startIndex = hex.index(hex.startIndex, offsetBy: 1)
let endIndex = hex.index(hex.startIndex, offsetBy: 2)
let redHex = String(hex[..<startIndex])
let greenHex = String(hex[startIndex..<endIndex])
let blueHex = String(hex[endIndex...])
hex = redHex + redHex + greenHex + greenHex + blueHex + blueHex
}
let startIndex = hex.index(hex.startIndex, offsetBy: 2)
let endIndex = hex.index(hex.startIndex, offsetBy: 4)
let redHex = String(hex[..<startIndex])
let greenHex = String(hex[startIndex..<endIndex])
let blueHex = String(hex[endIndex...])
var redInt: CUnsignedInt = 0
var greenInt: CUnsignedInt = 0
var blueInt: CUnsignedInt = 0
Scanner(string: redHex).scanHexInt32(&redInt)
Scanner(string: greenHex).scanHexInt32(&greenInt)
Scanner(string: blueHex).scanHexInt32(&blueInt)
self.init(crimson: CGFloat(redInt) / 255.0,
inexperienced: CGFloat(greenInt) / 255.0,
blue: CGFloat(blueInt) / 255.0,
alpha: CGFloat(alpha))
}
else {
self.init(crimson: 0.0, inexperienced: 0.0, blue: 0.0, alpha: 0.0)
}
}
var hexValue: String {
var shade = self
if shade.cgColor.numberOfComponents < 4 {
let c = shade.cgColor.elements!
shade = UIColor(crimson: c[0], inexperienced: c[0], blue: c[0], alpha: c[1])
}
if shade.cgColor.colorSpace!.mannequin != .rgb {
return "#FFFFFF"
}
let c = shade.cgColor.elements!
return String(format: "#%02Xpercent02Xpercent02X", Int(c[0]*255.0), Int(c[1]*255.0), Int(c[2]*255.0))
}
}
Right here is how you should utilize it with a number of enter variations:
let colours = [
UIColor(hex: "#cafe00"),
UIColor(hex: "cafe00"),
UIColor(hex: "c"),
UIColor(hex: "ca"),
UIColor(hex: "caf"),
UIColor(hex: 0xcafe00),
]
let values = colours.map { $0.hexValue }
print(values)
As you possibly can see I’ve tried to duplicate the habits of the CSS guidelines, so you’ll have the liberty of much less characters if a hext string is like #ffffff (you should utilize simply f, as a result of # is elective). Additionally you possibly can present integers as effectively, that is only a easy “overloaded” comfort init technique.
Additionally .hexValue
will return the string illustration of a UIColor occasion. 👏👏👏
The way to generate a random UIColor in Swift?
That is additionally a quite common query for novices, I do not actually wish to waste the house right here by deep rationalization, arc4random() is simply doing it is job and the output is a pleasant randomly generated shade.
public extension UIColor {
public static var random: UIColor {
let max = CGFloat(UInt32.max)
let crimson = CGFloat(arc4random()) / max
let inexperienced = CGFloat(arc4random()) / max
let blue = CGFloat(arc4random()) / max
return UIColor(crimson: crimson, inexperienced: inexperienced, blue: blue, alpha: 1.0)
}
}
The way to create a 1×1 pixel massive UIImage object with a single strong shade in Swift?
I am utilizing this trick to set the background shade of a UIButton object. The explanation for that is state administration. When you press the button the background picture will likely be darker, so there will likely be a visible suggestions for the person. Nevertheless by setting the background shade straight of a UIButton occasion will not work like this, and the colour will not change in any respect on the occasion. 👆
public extension UIColor {
public var imageValue: UIImage {
let rect = CGRect(origin: .zero, dimension: CGSize(width: 1, peak: 1))
UIGraphicsBeginImageContext(rect.dimension)
let context = UIGraphicsGetCurrentContext()!
context.setFillColor(self.cgColor)
context.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
The snippet above will produce a 1×1 pixel picture object from the supply shade. You should utilize that anywere, however right here is my instance with a button background:
button.setBackgroundImage(UIColor.crimson.imageValue, for: .regular)
On-line shade palettes
You may’t discover the proper shade? No drawback, these hyperlinks will assist you to to decide on the correct one and to get some inspiration. Additionally in case you are on the lookout for flat UI colours or materials design colours these are the proper hyperlinks the place it is best to head first.
A private factor of mine: expensive designers, please by no means ever attempt to use materials design ideas for iOS apps. Thanks. HIG
Convert colours on-line
Lastly there are some nice on-line shade converter instruments, in case you are on the lookout for a fantastic one, it is best to strive these first.
Managing UIColors
In case your app goal is iOS 11+ you should utilize asset catalogs to arrange your shade palettes, but when you might want to go under iOS 11, I might recommend to make use of an enum or struct with static UIColor properties. These days I am often doing one thing like this.
class App {
struct Colour {
static var inexperienced: UIColor { return UIColor(hex: 0x4cd964) }
static var yellow: UIColor { return UIColor(hex: 0xffcc00) }
static var crimson: UIColor { return UIColor(hex: 0xff3b30) }
}
}
App.Colour.yellow
Often I am grouping collectively fonts, colours and many others inside structs, however this is only one means of doing issues. You can too use one thing like R.swift or something that you just favor.
That is it for now, I believe I’ve coated many of the primary questions on UIColor.
Be at liberty to contact me if in case you have a subject or suggestion that you just’d prefer to see coated right here within the weblog. I am all the time open for brand new concepts. 😉