Getting began with designing inclusive smartwatch apps



Posted by Matthew Pateman & Mallory Carroll (UX Analysis), and Josef Burnham (UX Design)

Smartwatches have gotten more and more common, with many individuals utilizing them to remain related, monitor their well being, and management their units. Watches allow folks to get data at a look after which take motion. These fast and frequent interactions can assist folks get again to being current of their each day lives.

To assist with the challenges of designing and constructing nice watch experiences that work for all, we’ve created a sequence of movies. These movies cowl a wide range of subjects beginning with methods to perceive what folks need from a smartwatch app. We cowl how finest to design to your target market, and methods to profit from the watch’s type issue with a sequence of design ideas. Lastly, we provide you with an introduction on methods to method product inclusion all through the entire growth lifecycle, and the way this method can assist make your merchandise higher for all. If you happen to’re excited by studying extra, you should definitely take a look at the movies under.

1. Introduction to UX Analysis & Product Inclusion on Put on OS

If you happen to’re contemplating constructing a smartwatch app however don’t know methods to start, this video will enable you get began. It reveals methods to uncover what folks need from a smartwatch app, what a terrific Put on OS expertise ought to seem like, and the way to make sure it addresses actual wants of the folks you might be constructing for. Lastly, you’ll learn the way to take an equity-focused method when creating merchandise, apps, and experiences.

2. Introduction to UX Design on Put on OS

Do you know that the typical smartwatch interplay is roughly 5 seconds lengthy? On this video you’ll learn to design efficient and interesting experiences for Put on OS. We’ll information you on methods to take advantage of out of those quick watch interactions by masking key variations between cell and smartwatch design, the significance of a glanceable consumer expertise, and sensible suggestions for designing for various Put on OS surfaces.

3. Introduction to Product Inclusion & Fairness

We are going to introduce you to Product Inclusion and Fairness, and methods to method it when designing for Put on OS. You’ll learn to construct for belonging and make merchandise extra accessible and usable by all.

4. Case Research: Inclusion and Exclusion in Know-how Design

Right here you will note a sequence of case research exhibiting how product and design decisions will be impactful on a private, group, and systemic degree. Designs can each be affirming and inclusive, or dangerous and exclusionary to numerous folks and communities. We’ll use some examples to focus on how essential inclusion and fairness issues are when making product choices.

5. Issues for Neighborhood Co-Design

The final video on this sequence offers you an introduction into group co-design, a robust method that focuses on constructing options with, not for, traditionally marginalized communities. In group co-design, we have interaction with folks primarily based on id, tradition, group, and context. You’ll learn the way to have interaction folks and communities in a secure, respectful, and equity-centered approach in product growth.

Hold your eyes peeled for extra updates from us as we proceed to share and evolve our newest design pondering and practices, ideas, and pointers.

We even have many extra assets to assist get you began designing for Put on OS:

  • Discover inspiring designs for several types of apps in our gallery
  • Enthusiastic about designing for a number of units from TV’s to mobiles to tablets, take a look at our design hub
  • Entry developer documentation for Put on OS

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