The Final of Us lastly works on Steam Deck — with worse-than-PS3 stage graphics


The Final of Us Half I arrived on PC this March as an embarrassing, damaged PC port of a sport, even on high-end machines. After I tried it on my Steam Deck handheld, the sport was completely unplayable — regardless of co-creator Neil Druckmann’s assurances that the sport would “grace” the Steam Deck.

However after 11 patches, I can lastly affirm The Final of Us is totally playable on Valve’s transportable PC.

It’s protected to return within the… clicker-infested water?

As of final night time I’ve accomplished all 14 hours of the sport on my Deck alone, and I haven’t seen a single crash or game-breaking glitch. I hardly ever noticed the body price drop under a locked 30 frames per second on default settings, and I’ve comfortably pressed the facility button at any time to droop and resume, day after day, with out subject.

You now not want to attend an hour for shaders to construct. The controls are the place they must be. There’s even just a little “shake your Steam Deck” icon within the sport when it’s time to shake your flashlight batteries.

The sport was virtually pretty much as good as I remembered, too, apart from one factor:

It appears to be like worse on Steam Deck than on my unique, 16-year-old launch version PlayStation 3.

How is a 10-year-old sport working higher on 16-year-old {hardware} than its supposed remaster on a contemporary AMD chip?

It’s difficult, however listed here are two components of the reply:

  1. The Final of Us was a technological marvel again in 2013, as you possibly can see on this Digital Foundry characteristic. Naughty Canine pulled out all of the stops focusing on a single fastened {hardware} platform.
  2. On Steam Deck, The Final of Us Half I is working at absolute potato ranges of element.

To make its troubled PC port playable in any respect, Sony cranked the settings right down to the naked minimal. I’m not simply speaking about fancy options like display area reflections and dynamic lighting high quality, both. I imply draw distance, animation high quality, decision, and — particularly — textures.

The textures are particularly atrocious if you examine to the PS3. There are total ranges the place each floor appears to be like like a muddy mess.

Screenshot by Sean Hollister / The Verge

Talking of mud: would you consider me if I informed you this blurry patch at Joel’s ft is meant to be a pond? And what’s occurring with that tree department?

Screenshot by Sean Hollister / The Verge

I think it’s damaged as a result of that tree resides its worst life, so to talk. On a higher-end PC, I think I’d be capable to crank up settings that make the whole tree department seem as one contiguous, advanced object skinned in wealthy bark. As an alternative, I get a low-poly stick, flickering out and in of existence, as if torn between ethereal realms.

It doesn’t all look this unhealthy! However when it’s, there’s not rather a lot you possibly can meaningfully do to repair it on the Deck. The settings are already about as little as they will go. I’m prepared to wager a few of them are even decrease than the builders supposed — I had already set each setting to minimal in March, and it merely wasn’t sufficient. (Most of the texture high quality variables don’t also have a in-game setting anymore: they merely show a lock.)

Most texture high quality settings are locked.
Screenshot by Sean Hollister / The Verge

The sport’s truly working at a notably decrease decision than it does on PS3, too — 856 x 536, upscaled by AMD’s FidelityFX Tremendous Decision to 1280 x 800. The PS3 ran TLoU at a local 1280 x 720, Digital Foundry revealed again in 2013.

Regardless of all this, I loved my run by means of the sport! The graphics aren’t all the time as unhealthy because the examples, and graphics don’t trump enjoyable. The PC you could have is best than the PlayStation you don’t, and I can forgive rather a lot on a 7-inch display I can tackle the go.

Additionally, the remake does enhance on the unique sport in a couple of methods, like enhancing the AI pathfinding (fewer NPCs standing round or doing dumb issues), including extra foliage, and making the character fashions extra detailed — verify my video for examples. There’s additionally an unbelievable variety of New Recreation+ choices, together with 8-bit and watercolor graphics filters, extremely adjustable issue (together with weapons and sources) and elective permadeath if you wish to drive your self right into a extra nailbiting playstyle.

Protip: use the Steam Deck’s personal body limiter

I additionally found out a easy trick to enhance battery life and stabilize body price on the Steam Deck that you could be need to strive: set the in-game body limiter to 40fps as an alternative of 30fps, then activate the Steam Deck’s personal body limiter to 30 in Fast Entry > Efficiency > Framerate Restrict.

See, Naughty Canine’s personal body limiter presently struggles to do it correctly, with fixed body time spikes and unusually excessive energy draw. However with a easy swap to Valve’s limiter, I went from draining the battery at 27W right down to 22W in the exact same scene. I’m seeing ranges of as little as 17W throughout mild exploration as much as 29W in intense fight, and it appears to be like like I can get a pair hours of Steam Deck battery life on common given the sport’s pacing.

You may additionally need to be certain the Deck has downloads throughout gameplay turned off, as downloading even a small patch for an additional sport can impact efficiency. And also you would possibly need to mess around with the varied audio choices, as I obtained some sound glitches within the spatial audio mode.

As of this writing, 41 p.c of Steam evaluations of The Final of Us Half I are nonetheless damaging. Some individuals are nonetheless reporting main crashes on desktop PCs. However 86 p.c of current evaluations — from the final 30 days — are actually optimistic as an alternative. I’m wondering if this sport nonetheless has an opportunity of cracking one million copies ultimately. As of April twenty third, Sony had managed to promote 368,000 of them.



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