Working with Sprite Sheets in Unity | by Joseph Maurer | Geek Tradition

Sprites are a significant a part of engaged on a sport in Unity. A part of that’s how do you go about slicing a sprite that incorporates a number of pictures inside it. I’m going to spend a while going by a fundamental instance of learn how to break up a sprite and hook it as much as an animation 2D platform sport! Let’s get began!

To start out you’re going to want to amass a sprite sheet from someplace. Here’s a hyperlink to the place I acquired the platform character for this mission.

As soon as imported into Unity, you’re going to must splice the sprite. You are able to do this in quite a lot of methods, however I recommend beginning by seeing if Unity can mechanically determine every of the photographs. To do that, use automated mode as pictured beneath.

As soon as completed, you will notice a light-weight gray field round every of the photographs within the sheet. Hit Apply and let Unity work the magic behind the scenes to chop every picture right into a usable asset. You’ll know it’s executed when you possibly can develop the sheet and see every picture appended. One thing like this:

At this level, you can begin making your animations in your character. In my fundamental instance, this simply concerned swapping the sprites on every doable state to be the proper picture.

Professional tip: Expose numerous variables inside your Animator in order that it’s simple to inform your participant learn how to transfer!

And then you definitely’re executed! You now have a straightforward option to management your participant in code to be able to make a cool sport!

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